所有软件外包项目 Gray arrow bg Android Live Wallpaper Project UPDATE

Android Live Wallpaper Project UPDATE 资金已经托管 线上项目,线下洽谈,智城安排

发包方 : Anne jefferson 接包方 : Reporting_analysis 状态 :竞标已取消
项目编号 : 112049
项目预算 : $250-750
开发周期 : 7 天
技能 : Android
发布日期 : 2011-03-24

描述


!!!Important!!! If you are renown for over-bidding I suggest you to stop reading here. I have had quality work done for much less so please don't waste your time or mine. Sorry.

Again, much like my last project, I will be choosing the freelancer on price, reviews and estimated completion time, in that order.

I have a live wallpaper that does the following, Displays two characters, a zombie, and a human. Their characteristics, they both walk in random paths, attack at slightly different rates, and have slightly different amounts of health.

---APP UPDATE DESCRIPTION---

I am looking to expand the look and feel of the live wallpaper I currently have on the market.
I am looking to add the following features:

1. Ranged weapons (pistol, sniper rifle)
2. Health & ammo regeneration
3. Wimpy mode
4. User interaction.


--USER INTERACTION & WIMPY--

As of now, the livewall can play on its own, however users will be rewarded for actually interacting with it.

There are two types of interactions I need: Tapping & Swiping

Tapping the screen - User taps his avatar to do a "Forced Attack". These types of attacks have a chance of doing an instant kill. Different Weapons have different % of Instant Kill chances.

A "Forced" Sniper Rifle Attack will have a 20% chance for instant kill
A "Forced" Pistol Attack will have a 10% chance for instant kill
A "Forced" Bat attack will have a 50% chance for instant kill (Its a fact that Zombies are vunruable against wooden cylindrical objects)

Besides being able to tap, I want to be able to use the swiping movement, (swing left and right to reach different screens) Swiping will be used for the wimpy setting.

--WIMPY--

Wimpy can only be used under special circumstances. The main reason for it is to try and save your hero when he is in danger. If the hero's Hitpoints are 3 or below, then the user is able to swipe his finger across the screen to get him out of there. This will cause the HERO to run into the center of the screen which was slid to. This may only be done if the hero's Hitpoints are bellow 3 and if the hero was in the enemies attack oval at the moment he tried to flee (See Below for Ovals)


--HEALTH REGENERATION and AMMO REGENERATION--

If the hero hasn遞š taken any damage for a set amount of time, he will begin to slowly recover health. Zombies would also need this applied, yet at a much slower rate.

NOTE: Ammo is restored for every 20 kills with no deaths in between, Ammo will also need to be restored to max if the HERO is defeated, which starts everything over again.

--RANGED WEAPONS--

Keeping in mind everything above, I want to include a couple of ranged weapons. I have come up with a solution that I believe will combine or at least work well together, with the above requirement.

My solution is to use invisible horizontal ovals shapes to detect distance and find out if an enemy within range to execute the different attacks.

NOTE!: The oval will need to be offset in order to appear as if the hero has farther line of sight in-front of him, than behind.


In other words, if the user is wielding a sniper rifle, the oval will be large,
The HERO will stand still and begin to attack at the farthest range possible. This will trigger the enemy to react and move towards the enemy.

As the enemy moves closer within pistol range (medium sized oval) the hero will switch to his pistol and fire.

If the enemy still happens to move close into Melee range (smallest oval, and the oval that works with the WIMPY function (read above for wimpy).
The avatar will switch to his bat and swing away or flee

NOTE: KEEP in mind that the user can still use "forced" attacks in order to help with the chances of survival

NOTE NOTE: The hero should always be holding his last used weapon. If the zombie crosses path with the sniper rifles oval, the hero will automatically switch to sniper rifle and auto attack.

--Weapon Details--
Sniper: 1 round per 2 sec
Pistol: 1 round per .70 sec
Bat: 1 swing every sec

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