The basic concept of what I have is an idea for a game app.
In your bid please provide a list of iphone applications you have developed in the past.
Prototype will tentatively be called "Catch a Color" and will consist of a "bucket" at the bottom of the screen which players can control to move left and right. The bucket will be a certain color (red, blue, or green) and the object of the game is to catch falling color spheres that are raining down on the screen. The spheres will be all three colors, so only those that are the same color as the bucket can be caught. The others must be avoided. The catch is, the bucket will periodically change color every so often so the spheres the player was trying to catch he or she must now avoid. Each sphere caught that's the right color is worth five points, each sphere caught of the wrong color is worth negative five points. There can also be (hard to catch) "rainbow" spheres that, when caught are worth 20 points. As the levels increase (it will continuously get harder as opposed to "Level three complete") the spheres will rain down faster and faster, there will be new colors added (four colors to concentrate on as opposed to three and so on) and there will be "fireballs" introduced which are "burning" spheres that, when caught, will "burn up" your bucket and end the game. The game will also end when a player reaches negative points (i.e. catches more "wrong" spheres than "right" spheres and depletes all points to less than zero)
The basic concept of what I have is an idea for a game app. It would be most profitable for the iPhone as opposed to a social networking app, just from the research I have done on revenue perspectives. Though there are many offerings for games out there, and though many games utilize realistic 3-D graphics and sounds and movements, the game app I want to create is just as simple and hopefully just as "addictive" as the game in the link I forwarded to you earlier.
Prototype will tentatively be called "Catch a Color" and will consist of a "bucket" at the bottom of the screen which players can control to move left and right. The bucket will be a certain color (red, blue, or green) and the object of the game is to catch falling color spheres that are raining down on the screen. The spheres will be all three colors, so only those that are the same color as the bucket can be caught. The others must be avoided. The catch is, the bucket will periodically change color every so often so the spheres the player was trying to catch he or she must now avoid. Each sphere caught that's the right color is worth five points, each sphere caught of the wrong color is worth negative five points. There can also be (hard to catch) "rainbow" spheres that, when caught are worth 20 points. As the levels increase (it will continuously get harder as opposed to "Level three complete") the spheres will rain down faster and faster, there will be new colors added (four colors to concentrate on as opposed to three and so on) and there will be "fireballs" introduced which are "burning" spheres that, when caught, will "burn up" your bucket and end the game. The game will also end when a player reaches negative points (i.e. catches more "wrong" spheres than "right" spheres and depletes all points to less than zero)