1. Game Title
Fortune Panda
2. Background
The following link should provide you with a very good overview of what Fortune Panda is -
http://www.ferryhalim.com/orisinal/g2/applegame.htm
* Similar goal (gold coins falling from the sky and the goal is to collect it)
* Change apple to gold coins ($1 and $5 coins)
* Change basket to a “fortune panda”
3. Platform
Apple iPhone & iPod Touch
4. Philosophy
The goal of Fortune Panda is the following:
* Easy to learn / Simple to play: More and more people are getting into casual games. The best proof is the Wii. We need to make this game easy to pick up for someone who doesn’t usually play games. Using iPhones touch screen & accelerometer (navigation), we need to make the controls easy.
* Quick games: Users of the iPhone are busy people. They are often interrupted by calls, text messages, and other applications. We need to make a game that the user can enjoy quickly, each match should be at most 10 minutes.
* Fun: A game has to be fun.
5. Features
The following is a list of features of this game:
* Cute/cartoon-ish 2D graphics (style = Doodle Jump)
* Goal = collect coins dropping from the sky ($1, $5)
* Score = sum coins collected
* Power-ups in the game (falls from the sky)
o Time slow (everything slows by 50%)
o $$ boost (money collected x 3)
o Shield boost
* Enemies in the game (game over when hit)
o Bomb from sky
o Angry lobster on the floor
o Angry frog jumping
o Evil truck (hip hop style)
* Navigation/controls
o Tilt left/right to move left/right
o Jump button (height depends on how long you hold the button)
* No Save/Load
* Only 3 pauses (like Doodle Jump)
* Facebook Integration
o Post score on newsfeed wall
o Invite Facebook friends to play
* Twitter Integration
o Tweet score
o Invite Friends to play
* Local/Global Scores/Leaderboard (like Doodle Jump)
o Local Scores/Stats
+ Top 20 scores
+ Stats on #games played, high score, last score, average score, total play time, longest play time, last play time, how you ended, and other stats
o Friend scores (today/all time)
o Global scores (today/this week/all time)
* Email Invite (has graphic attachment)
6. Story Plot
None. This game will be a simple fun game without any complex story/plot.
7. Content
* Character model
o Fortune Panda
o Bomb
o Angry lobster
o Angry frog
o Evil truck
* Item model
o $1 coin
o $5 coin
o Time slow power-up
o $$ boost power-up
o Shield boost power-up
* Environment model
o Background = sunny day on the beach
* Sound FX
o Collect coin
o Panda move/jump
o Collect power-up
o Game-over sound (like Mario brothers)
o Getting hit by bomb/lobster/frog/truck (different each)
* Music
o 1 music loop for entire game
o Soothing/magical feel
* iTunes artwork
8. User Interface
The flow/user interface will be as follows –
* Start with loading screen
* Title Menu (animated, panda collecting coins from sky)
o Play
o Challenge
o Scores & stats
o Options
* Challenge => Send email invite
* Score & stats (local/friend/global) see Doodle Jump
* Options (auto leaderboard score submission, sound on/off, a few more)
* Game over screen
o Shows score, name, high score
o Play again, submit score to fb/twitter
o Go back to menu
o Reply of how you died
* Pause screen
-------------------------1/7/2009------------------------
Images I found that will help in designing the Panda
http://www.testq.com/nfs/testq/photos/0000/3221/panda_anime_girl_1_by_Zengetzu.jpg
Cute, big head, small body, japanese cartoon style
接包方 | 国家/地区 | |
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4
Pogobump soft
(中标)
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2
Early-software
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